Random / Procedural Level Creation in Game Maker Studio 1 hours | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 188 MB
Genre: eLearning | Language: English
Game developers can use Game Maker Studio to create randomly / procedurally generated levels for RPGs and Roguelikes
Lectures 10
In this course you will learn how to create randomly-generated levels, as seen in classic roguelikes such as Nethack and Dungeon Crawl. You'll learn how to create a procedural system that can be tweaked to give slightly different results.
How to design an algorithm that creates procedural environments
How to use Game Maker Studio's pathfinding functions to ensure that a procedural level is beatable
A simple tile-based collision script
Knowledge of Game Maker Studio, especially the syntax of GML. Knowledge of the
Understanding of basic programming ideas, such as variables, functions, scope and arguments
Random / Procedural Level Creation in Game Maker Studio
Download links:Title: Random Procedural Level Creation in Game Maker Studio
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