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 CG Cookie Fundamentals of Pathfinding

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PostSubject: CG Cookie Fundamentals of Pathfinding   CG Cookie Fundamentals of Pathfinding EmptySun Jan 24, 2016 4:54 am

CG Cookie Fundamentals of Pathfinding 121a487401978283724218ebdca1ee4c

CG Cookie - Fundamentals of Pathfinding
English | 2015 | mp4 | H264 1920x1080 | AAC 2 ch | 37 min | 226 MB
eLearning | Software: Unity 5.0
Learn how to use AI Navigation in Unity

This course will teach you the fundamentals of using the Pathfinding system in Unity. Using a character prefab to act as our non-playable character we'll utilize him to seek out and navigate to the character we are actively controlling.

The things we'll discuss include:
Creating a Nav Mesh to determine walkable and non-walkable areas
Applying a Nav Mesh Agent to a non-playable character
Utilizing areas to determine which areas are more costly to navigate through
Using off-mesh links for obstacles that a character can jump across or step down from
Dynamic obstacles that our AI character can navigate even if the obstacle is moving around

By the end of this course you'll have the basic understanding of AI which can be applied to animated and non-animated characters. This is the first step toward developing a game that contains AI. Games like first person shooters, adventure and even RPGs all utilize some form of navigation. Learn how to adapt this to your very own game.

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CG Cookie Fundamentals of Pathfinding D454a9a16c8cd7475c62b93e90f7822e

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Title: CG Cookie Fundamentals of Pathfinding
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