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 Solid Angle Maya To Arnold v1273 For Maya 201420152016 WinMacLinux

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PostSubject: Solid Angle Maya To Arnold v1273 For Maya 201420152016 WinMacLinux   Solid Angle Maya To Arnold v1273 For Maya 201420152016 WinMacLinux EmptySat Jun 25, 2016 4:28 pm


Solid Angle Maya To Arnold v1273 For Maya 201420152016 WinMacLinux Eb32bd33a661930eef833982eec4981e

Solid Angle Maya To Arnold v1.2.7.3 For Maya 2014/2015/2016 (Win/Mac/Lnx) | 128 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
- Seamless integration with Maya shapes, cameras, lights and shaders.
- Image Based Lighting support, including a state of the art physical sky.
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
- Support for volume rendering with Maya Fluids.
- Support for Maya Hair and nHair.
- Particles and nParticles support, including particle instancer.
- Defer the creation of geometry at render time with the Stand-in placeholder nodes.
- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
- XGen integration.
- Texturable geometric lights.
- Deep EXR.
- Rendering of curves.



Title: Solid Angle Maya To Arnold v1273 For Maya 201420152016 WinMacLinux
Size: 123.77 MB | Format: rar
Download:
Code:

http://uploaded.net/file/d17lylww/hotfile-fhbwy.S.A.M.T.A.v1.2.7.3.F.M.201.rar
http://rapidgator.net/file/531b8f2315d78cc3a438b27f4bc982e2/hotfile-fhbwy.S.A.M.T.A.v1.2.7.3.F.M.201.rar.html
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