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 Implementing InApp Purchases in iOS with Swift

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PostSubject: Implementing InApp Purchases in iOS with Swift   Implementing InApp Purchases in iOS with Swift EmptyWed Apr 06, 2016 6:10 am


Implementing InApp Purchases in iOS with Swift 1acce2313ed1c9e75b62f19094fc4be4
Implementing In-App Purchases in iOS with Swift
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 2 Hours | 389 MB
Genre: eLearning | Language: English


Many apps are released for free. So how are iOS developers making money? In-app purchasing is the leading way to make a profitable mobile app. In fact, over 76% of all revenue in the App Store is generated through in-app purchases. In this course, Ron Buencamino shows developers how to implement in-app purchasing of premium content, virtual goods, and subscriptions with Swift 2.

First, learn what you can legitimately offer for sale in the App Store. Apple's guidelines restrict the sale of certain products, including real-world goods. Next, learn how to configure new products for sale with iTunes Connect and retrieve the product information in your app. Ron then shows how to request and process payments, and deliver the user's purchases to their iOS device. There are separate chapters for working with subscriptions and restoring purchased content when users have to reinstall the app"a smart strategy for keeping your app rating high.

Title: Implementing InApp Purchases in iOS with Swift
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