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 Babylonjs Essentials

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PostSubject: Babylonjs Essentials   Babylonjs Essentials EmptySun Mar 20, 2016 7:54 pm


Babylonjs Essentials 2aa531cacc832e7268e0c809d8c0e640

Babylon.JS Essentials by Julien Moreau-Mathis
English | Apr 6, 2016 | ISBN: 1785884794 | 102 Pages | MOBI/EPUB/PDF (True) | 63.35 MB

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS.

Key Features
Understand the basics of 3D (along with the theory) before practicing
Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples
Learn from the best of the best, a developer at Microsoft, France

Book Description

Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.

What you will learn
Understand what the TypeScript language is and its benefits (compared to javascript) in large projects such as 3D engines
Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture
Know the usage of Material-a fundamental principle of 3D engines in Babylon.js-and then customize the appearance of 3D objects
Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation
Manage, create, and spatialize audio tracks in 3D scenes
Go further with the Babylon.js framework to create actions on events
Create rendering effects provided by the Babylon.js framework, such as post-processes

About the Author
Julien Moreau-Mathis is a fan of 3D development. He started working with 3D development at the age of 17 and created a C framework named Community Play 3D. Now, he is a developer at Microsoft and he takes immense pleasure in being a part of the Babylon.js team.

Table of Contents
Babylon.js and the TypeScript Language
The Fundamentals of Babylon.js and Available Tools
Create, Load, and Draw 3D Objects on the Screen
Using Materials to Customize 3D Objects Appearance
Create Collisions on Objects
Manage Audio in Babylon.js
Defining Actions on Objects
Add Rendering Effects Using Built-in Post-processes
Create and Play Animations

Title: Babylonjs Essentials
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