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 Broadcast Modeling Tips in CINEMA 4D

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PostSubject: Broadcast Modeling Tips in CINEMA 4D   Broadcast Modeling Tips in CINEMA 4D EmptySat Feb 13, 2016 1:49 am


Broadcast Modeling Tips in CINEMA 4D 522b32f8397a0693231802d4e4347047
Broadcast Modeling Tips in CINEMA 4D
Duration: 1hr 15m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 409 M
Genre: eLearning | Language: English | Project Files Included



CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Motion Graphics artists are able to create many elements on their own and use those in their projects. When those assets require a little more time and attention in their modeling, though, issues can pop up from time to time.

In this tutorial we'll look at some issues encountered by users as they begin to create and modify broadcast assets. The course is really for those not as familiar with modeling in CINEMA 4D and just need to make sure their assets work. We'll talk about making sure our geometry is welded together after converting from generated geometry. We'll cover methods of combining splines and creating branching splines using L-systems. We'll also clean up boolean geometry, work with pivots and use the Brush Tool to modify an object's shape.

By the end of this training you'll know a bit more about dealing the polygon geometry when creating assets for your next broadcast piece.


Broadcast Modeling Tips in CINEMA 4D
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