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 Game Design 110 What You Need to Know when Starting a New Game Design

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PostSubject: Game Design 110 What You Need to Know when Starting a New Game Design   Game Design 110 What You Need to Know when Starting a New Game Design EmptyFri Feb 05, 2016 4:33 pm


Game Design 110 What You Need to Know when Starting a New Game Design 1e2861f902f6e8e993b1d60494e27983
Game Design 110: What You Need to Know when Starting a New Game Design
Duration: 24m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 210 MB
Genre: eLearning | Language: English



This is a 20-30 minute discussion of conceiving a new game:
This is for beginners - though experienced designers do the same things
Games have to start somewhere - the "conception", long before you make a prototype
There are always LOTS of questions to ask yourself. I discuss the four that are the most effective, and have most to do with shaping your conception into a game
When you create a game, you need to conceive a game, not an idea, not a story, not a platform, not a marketing scheme


Game Design 110: What You Need to Know when Starting a New Game Design

Title: Game Design 110 What You Need to Know when Starting a New Game Design
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