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 Solid Angle Maya To Arnold v131 For Maya 201520162017 WinMacLinux

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PostSubject: Solid Angle Maya To Arnold v131 For Maya 201520162017 WinMacLinux   Solid Angle Maya To Arnold v131 For Maya 201520162017 WinMacLinux EmptyThu Aug 25, 2016 7:35 pm


Solid Angle Maya To Arnold v131 For Maya 201520162017 WinMacLinux 10f2d908a41734f48ff937371e617859

Solid Angle Maya To Arnold v1.3.1 For Maya 2015/2016/2017 (Win/Mac/Lnx) | 214 MB (Total)
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
- Seamless integration with Maya shapes, cameras, lights and shaders.
- Image Based Lighting support, including a state of the art physical sky.
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
- Support for volume rendering with Maya Fluids.
- Support for Maya Hair and nHair.
- Particles and nParticles support, including particle instancer.
- Defer the creation of geometry at render time with the Stand-in placeholder nodes.
- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
- XGen integration.
- Texturable geometric lights.
- Deep EXR.
- Rendering of curves.

Home Page -
Code:
http://www.solidangle.com

Title: Solid Angle Maya To Arnold v131 For Maya 201520162017 WinMacLinux
Size: 226.83 MB | Format: rar
Download:
Code:

http://uploaded.net/file/qo4h9nue/hotfile-khztv.Solid.Angle.Maya.To.Arnold.v1.3.1.rar
https://userscloud.com/g1oa3sp61kkm/hotfile-khztv.Solid.Angle.Maya.To.Arnold.v1.3.1.rar
http://rapidgator.net/file/c66f2ed9ffa2835f40dce3eb9d0ba532/hotfile-khztv.Solid.Angle.Maya.To.Arnold.v1.3.1.rar.html
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